For educators

Teach entrepreneurship the way founders experience it.

Time To Market is a classroom-ready entrepreneurship card game where students practice strategic trade-offs, resource constraints and team building, compressed into 30 minutes. For ages 14 and up.

Printable mini game PDF, free. Full rulebook PDF, free. Experience 5 startup milestones in 30 minutes.

A founder standing with hands on hips before a huge burning clock at five to twelve, banknotes swirling

The gap in the classroom

Students struggle with decisions under constraints, trade-offs and time pressure.

Students struggle with decision-making under constraints, resource trade-offs and time pressure. Download the free mini version and:

  • Run a full session in one class period.
  • Teach real startup trade-offs.
  • Spark meaningful discussion.
  • Increase engagement.
  • Make learning experiential.

Built by a founder

Built by a founder with more than thirty years of startup experience. Every turn forces real trade-offs like founders actually face.

How it works in the classroom

Run a complete startup simulation in a single class period.

Easy prep.

  1. 1

    Download

    Get the free print-and-play mini version instantly.

  2. 2

    Print and cut

    Print and cut the pages of cards and distribute them to students.

  3. 3

    Play

    Run a 20 to 30 minute startup simulation in small groups.

  4. 4

    Debrief and reflect

    Use guided discussion questions to unpack the results.

The debrief covers

  • Why certain teams worked or failed
  • How characters reflect real founder mindsets
  • The trade-offs between time, cash and influence
  • How infrastructure cards shaped long-term outcomes
  • Connecting gameplay decisions to real-world startup principles

What people are saying

Feedback from players.

It felt like I was building a startup company.
David
This is a phenomenal game to learn more about the parts of starting up a business that don’t get talked about near as much.
Makayla
A surprisingly accurate model for how a real business starts. After reading a few research papers about outsourcing techniques and strategies, I found that this game’s business strategies line up almost one to one with the strategies in the research paper!
Simon

Ready to try this at scale?

Bring the full startup simulation into your classroom.

You have tested the mini. The complete classroom edition includes:

  • Full 162-card strategic deck
  • More founder teams and infrastructure options
  • Deeper trade-off complexity for repeat classroom use
  • Designed for small group collaboration
  • Ideal for Entrepreneurship, Business and CTE programs
Get the complete classroom edition

30-Day Founder Guarantee: play it, love it, or return the game within 30 days for a refund of its price.

Ordering for a whole class or a school? Email info@noodlengine.com with the number of sets you need.